5:16pm - And so we find ourselves again in utter amazement of the multiple story lines of a Saga game. Where better to start than the beginning; 1998's Saga Frontier for the original Playstation.
5:17pm - Right off the bat we're seeing visual similarities to Unlimited Saga that makes my skin crawl. We have various characters to choose from and to follow. We go with "RED" whose name is annoyingly in blue font and has blue hair. And the game starts you off in a hot rod...talking about dark experiments.
5:19pm - And okay...we go from hot rod in mid day light to Claw McClaw boss fight in less than 2 text screens. It's heating up.
5:22pm - Okay so Ethan is playing away...he said he knew this cheat to get this plasma knife that cuts down bitches left and right (no sign of said "cheat")...I put my head up to figure out how we went from car crash to a casino.
5:24pm - Ethan's response "Black X killed my father...and now I think I'm getting revenge?"
5:25pm - Running in circles around the casino....literally. We have to go down like 30 floors and its all the same background. In the mean time "Red/Blue" looks like a Rugrat when he runs. We've discovered the elevator...much like discovering how to select things in Unlimited.
5:29pm - Enjoy this nice description of our chosen main character for this bout: "Endowed with superhuman abilities, Red lives among other humans as an apprentice engineer on the regional ship Cygnus. Years ago the evil syndicate BlackX killed his father and abducted his mother and sister. Left for dead, Red was saved by Alkarl, who came from the hold land of heroes, and granted him amazing powers. Red is on a continuing search for BlackX and its followers." (http://www.fantasyanime.com/saga/sagachar.htm).
5:30pm - We are becomingly slowly convinced that we cannot escape the casino...jesus christ...music is pretty jazzy at parts, in like an 8bit glory kind of way actually. http://www.youtube.com/watch?v=3QIXeBB7dnw
5:35pm - While looking up how to get out of hell's casino, we have ventured into the menu space. THANK GOD NO HEXAGONS. Looks like some more straightforward RPGing from here though it appears you can equip like 15 weapons and skills or what not. More on this when we actually get to battle...if we actually get to battle.
5:40pm - We are finally doing some battle. First thing we notice "LP" For f'ing LIFE POINTS. Yes, HP is just dust in the wind ladies and gentleman. Its okay though, cause we are just murdering the Blue Men Group now that we have transformed into a golden superhero...What's going on you say? no idea.
5:43pm - We are now in a town...BlackX escaped us even though we were somehow transported to the 4th dimensional magisphere by his armored caterpillar ("Shit is deep"). We are now battling drug dealers in a park...BlackX maybe crack cocaine, jury is out on this one folks.
5:48pm - Killed by drug dealers with a "thrust attack." May have been child molesting drug dealers...looks like LP does not work like last time, game over. NEXT.
5:51pm - So we went with a change of pace. New Character, New color. "Blue" the magician who is actually blonde and wears green. After some art of Angels we had to choose prisms...which we think transports us to places. I don't know. Again, nothing is explained.
5:54pm - Ethan traveled to Manhattan...which weirdly finds its place among other widely known cities like "...Korong," "Devin" and "Yorkland."
5:55pm - Best part about traveling in this game...its all done by CG still art of various spaceships.
5:58pm - Buying some "Budowear" for our defensive needs
6:00pm - Enter red light district....With accompanying Gold stores where your distrust in the stock market can lead you to either Buy or Sell Gold.
6:02pm - YEAH. Now were fighting things...punching starfish and frogs. Somehow I'm sure BlackX is involved. I wish I could show you how these characters dance at the end of battles.
6:05pm - More great monster designs. The Tap Dancing Cacti...they will eat your face off.
6:06pm - Well...Ethan's face has been decimated by Cacti...dead again.
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INTERMISSION
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7:00pm - So it appears Saga Frontier 2 will be utilizing the "seizure" palette, just like its predecessor.
7:03pm - Aw, poor William Knights couldn't light up the sword. Result: father disowns him and his mother pulls a Jochebed.
7:08pm - Some anatomic accident must have occurred in the past to leave everyone in the Saga 2 world with monstrously disproportionate appendages.
7:12pm - William, male age 15, and Cordelia, female age 15, go off together to explore "the ruins of Hahn."
7:15pm - "Alright, this is understandable. Five minutes in and this is the gem of the series."
- James Price
7:20pm - Turns our Saga Frontier 2 was one of the few Playstation titles to have bonus content available via the Pocketstation (which happen to be going for anywhere from $50 to $125 right not it seems).
INTERMISSION
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6:55pm - Armies clashing in the worst low-budged battle animation kind of way, no idea what is going on...but babies and weird family portraits abound.
7:00pm - So it appears Saga Frontier 2 will be utilizing the "seizure" palette, just like its predecessor.
7:03pm - Aw, poor William Knights couldn't light up the sword. Result: father disowns him and his mother pulls a Jochebed.
7:08pm - Some anatomic accident must have occurred in the past to leave everyone in the Saga 2 world with monstrously disproportionate appendages.
7:12pm - William, male age 15, and Cordelia, female age 15, go off together to explore "the ruins of Hahn."
7:15pm - "Alright, this is understandable. Five minutes in and this is the gem of the series."
- James Price
7:20pm - Turns our Saga Frontier 2 was one of the few Playstation titles to have bonus content available via the Pocketstation (which happen to be going for anywhere from $50 to $125 right not it seems).
7:25pm - Music holds up with Masashi Hamauzu delivering another solid JRPG soundtrack; like listening to the compositional ancestor of Final Fantasy XIII.
7:35pm - You don't run away from battles in this game, but you can "drive away" enemies. According to the in-game help text this action calls upon your characters to "negotiate a truce" with monsters. Devs need to take note and re-introduce that feature.
7:45pm - After Jim fights back against some thieves trying to kidnap children gifted in the "spell casting arts," we decide it's time for a short break.
7:35pm - You don't run away from battles in this game, but you can "drive away" enemies. According to the in-game help text this action calls upon your characters to "negotiate a truce" with monsters. Devs need to take note and re-introduce that feature.
7:45pm - After Jim fights back against some thieves trying to kidnap children gifted in the "spell casting arts," we decide it's time for a short break.